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ESA unveils Accessible Games Initiative to highlight accessibility features in video games

A man with disabilities (right) and Woman in wheelchair playing video games together
Photo: Mart Production/Pexels

The Entertainment Software Association (ESA) has announced the formation of the Accessible Games Initiative to provide consumers with clear information about the accessibility features available in video games, developed by Electronic Arts, Google, Microsoft, Nintendo of America, Sony Interactive Entertainment, and Ubisoft.

The initiative has launched with 24 tags that can be used by developers, which cover accessibility features including clear text, large and clear subtitles, narrated menus, input remapping, stick inversion, colour alternatives, save anytime, among others. The full list of tags is available on the Accessible Games Initiative website.

These tags were developed with input and feedback from players with disabilities, accessibility advocacy groups, and game development teams, according to the ESA.

“Tens of millions of Americans have a disability and often face barriers to experiencing the joy and connection that comes with playing video games,” said Stanley Pierre-Louis, ESA president and CEO.

“We are immensely proud to announce the Accessible Games Initiative in partnership with industry leaders. This initiative demonstrates how impactful we can be when we work together in our industry-wide pursuit of helping more people experience the power of play.”

The idea for the Accessible Games Initiative was first developed by Electronic Arts, Google, Microsoft, Nintendo of America, Sony Interactive Entertainment and Ubisoft. Additional companies have already joined the Initiative, including Amazon Games, Riot Games, Square Enix and Warner Bros. Games. The Accessible Games Initiative will be managed by the ESA, the trade association representing the U.S. video game industry.

For more information, go to www.accessiblegames.com.

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