As part of the Digital Economy national project, students and scientists of South Ural State University have developed a Funny Garden game application for preschool children with vision disabilites, which can be used for correction work. The team of engineers have already obtained a patent for the Funny Garden software application. In 2019, based on the existing program code of the game, a continuation for the Seasons game with new visual content was created. In the nearest future, the student engineers are planning on holding a presentation of the game for visually impaired children in a specialized nursery school in Chelyabinsk for the first time.
One of the tasks under the Digital Economy national project is the transformation of the priority sectors of the economy and social sphere, including the healthcare, education, industry and other sectors, by means of implementing digital technologies and platform solutions. Currently there is both quantitative and qualitative deficit in Russia with regard to methodological and didactic learning guides for children with special educational needs. In this context, it is important to create a favourable digital environment for people with disabilities.
“This program can be used for the therapy to cure amblyopia of different origins (refractive amblyopia, amblyopia of obscure origin, strabismic amblyopia, anisometropic amblyopia) and varying severity in children in the age of 3 and older. It is possible to use this program for combination treatment of amblyopia to make the therapy more efficient,” says Head of the Department of Chelyabinsk Regional Children’s Clinical Hospital, Candidate of Sciences (Medicine), ophthalmologist of superior expert category Elena Yadykina.
According to the game developers, this is a first time that this method is fulfilled in the form of a game application, which includes a complex of mini games. When designing a game application for visually impaired children, the main factors were taken into consideration, such as: colour, size and simplicity of shapes. Computer games significantly increase the interest to the studying process among children. Moreover, the use of digital technologies allows to ensure the conditions for individual special education. Through certain setups in this program, it is possible to schedule the work with a child, and take into account his/her visual and cognitive capabilities when choosing and performing the tasks.